Every mission puts a real fault into a working corporate network and gives you a ticket written the way a user would write it. Diagnose it with the terminal, fix it, and prove it. Breaking something else costs you more than taking a hint.
0
Solved
0
XP
0
Clean fixes
0
Right calls
Badges
How you are scored
Correct first hypothesis: +40. Thinking before touching is the skill being trained.
Each hint: −25. Escalating has a real cost. Use one when you are stuck, not when you are impatient.
Collateral damage: −60 each. Anything you break that was working is counted separately from the fault.
Debrief questions: +15 each. Answered from memory, after the fix, not before.
Speed: up to +50, tiebreak only. A fast wrong answer is worth nothing.
Nothing here touches production. The estate is a training model, not a map of the real network.
Tier 1
Before you start
Read the source, not a summary
Hypothesis card
Commit to an answer before the console opens. You are marked on the call you make first, not the one you make after looking.
Tier 1
00:00Hints used: 0
The estate · Trio Complex HQ
Green is working · red is faulted · gray is down · dashed means no link. Click any box to configure it.
The ticket
Service board
What the department can and cannot do, right now. It tells you what is broken. It does not tell you why.
Hints taken
PC-SALEM>
Every failed command prints a range note explaining the mechanism. That note is the lesson. Read it before you change anything.